AI Insights · Timothy · January 2023
Top 5 Third Person Games in Australia Q4 2022: Performance Insights
Discover the performance trends of the top 5 third-person games in Australia during Q4 2022, including insights on weekly downloads, revenue, and active users.
The fourth quarter of 2022 showcased interesting trends for the top five third-person games in Australia. Here’s a detailed look at their performance metrics, with data sourced from Sensor Tower.
Stumble Guys by Scopely, Inc. saw a notable decline in weekly revenue, starting at approximately $82K in late September and dropping to around $17K by the end of December. Weekly downloads also showed a downward trend, beginning at nearly 59K and ending at about 12K. Active users decreased steadily from 394K to 229K over the same period.
Subway Surfers from Sybo Games ApS experienced relatively stable weekly revenue, fluctuating between $1.8K and $4.1K. Downloads saw a significant rise towards the end of the quarter, peaking at nearly 24K. Active users initially dropped to 497K but recovered to 525K by the end of December.
Going Balls by SUPERSONIC STUDIOS LTD had modest weekly revenue, staying below $500 throughout the quarter. Downloads showed an upward trend towards the end of December, reaching approximately 16K. Active users also increased from 85K to 75K.
Tall Man Run, another game from SUPERSONIC STUDIOS LTD, saw a gradual increase in weekly revenue, ending the quarter at around $110. Downloads surged significantly in December, peaking at approximately 28K. Active users followed a similar pattern, rising from 46K to 81K.
Hunt & Seek by Kwalee Ltd had minimal revenue throughout the quarter, with a slight increase to $40 in mid-December. Weekly downloads peaked at nearly 32K in late October but stabilized around 14K by the end of December. Active users saw a rise from 3.1K to 22.7K.
For more detailed insights and data, visit Sensor Tower.